Wednesday, July 13, 2011

Alamptria 1 - Bloodstone Crypt

Here is another novel cover that I completed for Alamptria 1 -  Bloodstone Crypt, by Canadian fantasy writer Richard A. Valicek.

For this image Mr. Valicek was looking for a classic embrace between a vampire and a human.  In keeping with that tradition I researched tons of romance novel covers before coming up with something that is mysterious and seductive.









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Wednesday, May 25, 2011

Baroque

In my journey to find new and exciting ways to conceptualize my images I took on the task of learning Maya. The reason I decided to start using Maya was for me to be able create and maneuver 3D objects through space and then arrange them into environment mock-ups that I then paint over in Photoshop, kinda' like sketching in 3D. It's a quicker and more efficient way of establishing my perspective in a 3-dimensional plane without having to plot vanishing points and draw perspective lines which can be very time consuming. The learning curve for such a powerful application such as Maya is pretty steep but if you love what you're doing you can find fulfilling enjoyment in every challenge. Below is the process!





Wednesday, May 18, 2011

Christabella

In my development and growth as a concept artist it's of course necessary to be able to render environments. To be able to come up with believable spaces for characters to exist in wasn't really a focus of mine but the more I look into the importance and necessity for it the more I love it and the more I want to work at it. What's interest about my dive into environment design is that I'm more daring in my approach to the process, meaning I'm more willing to dive into photoshop without sketching anything out first, which is what I usually don't do. Instead I fire-up Photoshop and start painting shapes allowing accidents to happen. Below is Gothic environment that I came up with that is a blend of architectural design elements. The cathedral is influenced by a mix of french and italian design, the iron grid in the foreground is a design element found in Bordeaux airport in France and the narrative is inspired by Silent Hill of a lost traveler who unfortunately stumbles into the foggy mysterious town and quickly learns that the shadows are not always as they seem and that the only light needed to cast off the darkness is found in the refuge of the church.
If you haven't come across the Silent Hill game series then do yourself a favour and check out the movie HERE or check out the games HERE.

Lamin








Sunday, May 8, 2011

Spill The Wine

The line art for "Spill The Wine", found in the pages of Apocrypha, is one of those images that's near and dear to my heart. If you're like me and you're the kind of artist who loves creating demonic characters who wear large heavy pieces of amour around the chest and shoulders, surrounded by large masses of wool with giant blood-rusted blades strapped to their arms, then you can imagine that I had a ton of fun with this image!
One of the challenges I faced in digitally painting this character was realizing that in order to create more depth in the background I had to remove the wings that I originally drew in the line art. This created some much needed negative space that I then used to display more of the demon dog. As a result of those design choices I think it makes for a much stronger piece.


Lamin



Thursday, May 5, 2011

Alamptria: Red Moon Rising novel cover

Here is a novel cover that I completed for Alamptria: Red Moon Rising, by Canadian fantasy writer Richard A. Valicek.

From the beginning the writer knew that he wanted to have one of the female main characters shown with a sexy and threatening gaze with the male character shrouded in shadowy surroundings, so most of my thumbnails were slight variations on that idea.

The challenge of this image for me was working with a large central figure whose expression tells more of the story than anything else. When working with large compositional elements like this the smallest adjustment in the expression can completely change the tone of the piece. So as you can imagine most if not all of the my sketches focused on the expression in the eyes.

The image was sketched in pencil then scanned and coloured in Photoshop.


Lamin


Sketch,



Wednesday, May 4, 2011

Transitions Mini-Golf Championship

Recently the great people at Oddly Studios and myself had the amazing opportunity to build an online mini-golf game for Transitions Lenses, the eyeglasses lens company. We were given a month to complete the work so there wasn't much room for error. Thanks to the workflow structure established by Oddly director Tim Willison, the resulting game was beautifully executed on time and it was something that everyone was proud of especially Transitions Lenses. My role in the project was to come up with concept designs for the nine mini-golf courses working with Oddly's art director Sheharzad Arshad and The Marketing Store's Neil Cabana. You can take a look at the designs below as well as what the courses looked like after they went from drawings to working 3D models built in Maya and then given physics in the Unity game engine thanks to the hard work of Adam Sullovey. If you'd like to play the game you can give it a try using the following link,


Transitions Mini-Golf Championship



Take care,

Lamin



A few sketches,






Maya Models,



A few completed courses,




Thursday, April 28, 2011

Concept Designs

Recently I was contacted by Gameloft to be considered for a 2D concept artist position. Unfortunately I lost out on the job but the test that I completed was interesting and helpful in my growth as an concept artist. It pushed me into doing some environmental work that I usually don't get into and as a result of that push I'm actually looking forward to trying out a few more environments on my own. In terms of character design I was pushed into relying on just the character and the costume design as the focal point without a background design because the test required no background elements. Below is the character design portion of the test that involved creating a sexy female pirate captain. The environmental portion of the test involved creating a 2D dark forest environment painted over top of a 3D wire-frame that was provided.


Lamin


Character design sketch,



Complete character design,




3D Wire-frame provided by Gameloft,



Completed environment design,